Publishing of video games
What this code covers
Use this class for publishing of video games when the main activity includes Publishing of video games for all platforms and all devices and Provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers. Check exclusions and nearby codes before applying it to a mixed activity.
Official NACE Rev. 2.1 labels and explanatory notes are imported from the source dataset. Plain-language explanations are shown separately so readers can compare interpretation with the source text.
No child codes; this is a class-level code.
- publishing of video games for all platforms and all devices
- provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
- intermediation service activities for video game software publishing
- reproduction of video game software, see 18.20
- retail sale of non-customised video game software on physical media, see 47.40
- operation of video game streaming sites for viewing only, see 60.20
- operation of online gaming / video game sites, not associated with publishing, see 60.39
- Compare with 18.20, 47.40, 60.20 when the main activity overlaps another code.
- Check national equivalent caveats before using this code for local registration or filing workflows.
- If the main revenue activity appears in an exclusion, compare the alternative code before deciding.
Use this guide as classification support, not legal, tax, filing, or regulatory advice.
- - publishing of video games for all platforms and all devices
- - provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
- - intermediation service activities for video game software publishing
- - reproduction of video game software, see 18.20
- - retail sale of non-customised video game software on physical media, see 47.40
- - operation of video game streaming sites for viewing only, see 60.20
- - operation of online gaming / video game sites, not associated with publishing, see 60.39
- - development of video game software, on behalf of others, see 62.10
- - application hosting, see 63.10
- - operation of gambling sites, see 92.00
- - Publishing of video games for all platforms and all devices
- - Provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
- - Intermediation service activities for video game software publishing
- - Reproduction of video game software
- - Retail sale of non-customised video game software on physical media
- - Operation of video game streaming sites for viewing only
- - Operation of online gaming / video game sites, not associated with publishing
What is NACE 58.21 used for?
Use NACE 58.21 for publishing of video games when the main activity matches this scope: Use this class for publishing of video games when the main activity includes Publishing of video games for all platforms and all devices and Provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers. Check exclusions and nearby codes before applying it to a mixed activity.
What are typical examples for 58.21?
Typical examples include Publishing of video games for all platforms and all devices, Provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers, and Intermediation service activities for video game software publishing.
When might 58.21 not be the right code?
Review another code when the activity is closer to reproduction of video game software, see 18.20 and retail sale of non-customised video game software on physical media, see 47.40.
Which codes should I compare before choosing 58.21?
Compare 58.21 with 18.20 Reproduction of recorded media, 47.40 Retail sale of information and communication equipment, and 60.20 Television programming, broadcasting and video distribution activities when the activity description is ambiguous.
Use this class for reproduction of recorded media when the main activity includes Reproduction from master copies of gramophone records, compact discs and tapes with music, or other sound recordings and Reproduction from master copies of records, compact discs and tapes with motion pictures, and other video recordings. Check exclusions and nearby codes before applying it to a mixed activity.
Use this class for retail sale of information and communication equipment when the main activity includes Retail sale of computers and Retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment). Check exclusions and nearby codes before applying it to a mixed activity.
Use this class for television programming, broadcasting and video distribution activities when the main activity includes This complete television programme can be either broadcast by the producing unit or produced for transmission by a third-party operator of transmission facilities (for example, cable companies, satellite television providers). and The programming may be of a general or specialised nature (for example, narrowcast formats such as news, sport, education, youth-oriented programming), may be made freely available to users or may be available only on a subscription basis.. Check exclusions and nearby codes before applying it to a mixed activity.
Use this class for other content distribution activities when the main activity includes Distribution services of content sharing sites (e.g. wiki sites, social network sites) which publish content produced and edited by users and are not under editorial responsibility and control and Operation of online gaming / video game sites, independent of publishing the games. Check exclusions and nearby codes before applying it to a mixed activity.
Use this code when the main activity is writing, modifying, testing, or supporting software for clients or internal systems.
Use this code when the main activity is hosting, data processing, infrastructure operation, or related technical platform services.
Use this class for gambling and betting activities when the main activity includes Bookmaking and other betting operations and Off-track betting. Check exclusions and nearby codes before applying it to a mixed activity.
Use this code when the business mainly publishes, licenses, or distributes ready-made software products rather than building custom software for clients.
Use this group for software publishing when the main activity includes Intermediation service activities for software publishing and operation of marketplaces for software downloads. Check exclusions and nearby codes before applying it to a mixed activity.
Rev. 2 code 58.21 maps to the same Rev. 2.1 class 58.21 Publishing of video games.
Official close match imported from NACE Rev. 2.1.
Low operational impact is expected, but systems should still store the target Rev. 2.1 version explicitly.
Confirm the target version field and update references where Rev. 2.1 is required.