| Official title | Other software publishing | Computer programming activities | Computing infrastructure, data processing, hosting and related activities | Reproduction of recorded media | Retail sale of information and communication equipment |
| Plain-language summary | Use this code when the business mainly publishes, licenses, or distributes ready-made software products rather than building custom software for clients. | Use this code when the main activity is writing, modifying, testing, or supporting software for clients or internal systems. | Use this code when the main activity is hosting, data processing, infrastructure operation, or related technical platform services. | Use this class for reproduction of recorded media when the main activity includes Reproduction from master copies of gramophone records, compact discs and tapes with music, or other sound recordings and Reproduction from master copies of records, compact discs and tapes with motion pictures, and other video recordings. Check exclusions and nearby codes before applying it to a mixed activity. | Use this class for retail sale of information and communication equipment when the main activity includes Retail sale of computers and Retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment). Check exclusions and nearby codes before applying it to a mixed activity. |
| Official inclusions | - - publishing of other software, including:
- - operating systems
- - business and other applications (e.g. distributed ledger technology (DLT), financial technologies software)
- - cybersecurity software
- - modelling software
| - - designing the structure and content of, the writing, modifying (including updates and patches), testing and maintaining of software and applications, including:
- - systems software
- - video game software and applications / gaming applications
- - video game middleware
- - business and finance software applications
| - - provision of computing infrastructure, including cloud infrastructure and platform provision (IaaS, PaaS)
- - cloud computing (except software publishing and computer systems design), whether or not in combination with infrastructure provision
- - provision of technical infrastructure related to streaming services, data processing services and related activities:
- - complete processing of data supplied by clients
- - generation of specialised reports from data supplied by clients
| - - reproduction from master copies of gramophone records, compact discs and tapes with music, or other sound recordings
- - reproduction from master copies of records, compact discs and tapes with motion pictures, and other video recordings
- - reproduction from master copies of software and data on discs and tapes
| - - This class includes the retail sale of information and communication technology (ICT) equipment.
- - retail sale of computers
- - retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment)
- - retail sale of video game consoles
- - retail sale of non-customised software, including video games, provided on physical media, with a right to perpetual use
|
| Official exclusions | - - reproduction of software, see 18.20
- - retail sale of non-customised software on physical media, see 47.40
- - publishing of video games, see 58.21
- - online provision of software, not associated with publishing, see 60.39
- - operation of online gaming / video game sites, not associated with publishing, see 60.39
| - - publishing of software or gaming on demand services, cloud-based software and gaming applications, see 58.2
- - development of software associated with publishing, see 58.2
- - translation or adaptation of non-customised software for a particular market on own account, see 58.29
- - operation of online gaming / video game sites, see 60.39
- - planning and designing computer systems that integrate computer hardware, software and communication technologies, even though providing software might be an integral part, see 62.20
| - - software publishing, see 58.2
- - provision of applications by downloads or by streaming, see 58.2
- - post-production services to convert video content into streaming formats, see 59.12
- - post-production services to convert audio content into streaming formats, see 59.20
- - audio streaming and download distribution service activities not associated with publishing, see 60.10
| - - reproduction of printed matter, see 18.11, 18.12
- - software publishing, see 58.2
- - production and distribution of motion pictures, videotapes and movies on discs or similar media, see 59.11, 59.12, 59.13
- - reproduction of motion picture film for theatrical distribution, see 59.12
- - production of master copies for records or audio material, see 59.20
| - - retail sale of photographic, optical and precision equipment (e.g. digital cameras), see 47.78
- - second-hand retail sale of information and communication equipment, see 47.79
- - distribution of e-books and audiobooks via streaming and downloading by book publishers, see 58.11
- - distribution via streaming and downloading by video game publishers, see 58.21
- - distribution via streaming and downloading by video/film publishers, see 59.13
|
| Typical examples | - - SaaS product company licensing its own application
- - Desktop software publisher
- - Developer of packaged business software
| - - Custom software development agency
- - Mobile app development studio
- - Outsourced programming team
- - Web application development company
| - - Cloud hosting provider
- - Managed data processing company
- - Infrastructure platform operator
| - - Reproduction from master copies of gramophone records, compact discs and tapes with music, or other sound recordings
- - Reproduction from master copies of records, compact discs and tapes with motion pictures, and other video recordings
- - Reproduction from master copies of software and data on discs and tapes
| - - Retail sale of computers
- - Retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment)
- - Retail sale of video game consoles
- - Retail sale of non-customised software, including video games, provided on physical media, with a right to perpetual use
|
| Common reasons to choose this code | - - publishing of other software, including:
- - operating systems
- - business and other applications (e.g. distributed ledger technology (DLT), financial technologies software)
- - cybersecurity software
| - - designing the structure and content of, the writing, modifying (including updates and patches), testing and maintaining of software and applications, including:
- - systems software
- - video game software and applications / gaming applications
- - video game middleware
| - - provision of computing infrastructure, including cloud infrastructure and platform provision (IaaS, PaaS)
- - cloud computing (except software publishing and computer systems design), whether or not in combination with infrastructure provision
- - provision of technical infrastructure related to streaming services, data processing services and related activities:
- - complete processing of data supplied by clients
| - - reproduction from master copies of gramophone records, compact discs and tapes with music, or other sound recordings
- - reproduction from master copies of records, compact discs and tapes with motion pictures, and other video recordings
- - reproduction from master copies of software and data on discs and tapes
| - - This class includes the retail sale of information and communication technology (ICT) equipment.
- - retail sale of computers
- - retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment)
- - retail sale of video game consoles
|
| Common reasons not to choose this code | - - reproduction of software, see 18.20
- - retail sale of non-customised software on physical media, see 47.40
- - publishing of video games, see 58.21
- - online provision of software, not associated with publishing, see 60.39
| - - publishing of software or gaming on demand services, cloud-based software and gaming applications, see 58.2
- - development of software associated with publishing, see 58.2
- - translation or adaptation of non-customised software for a particular market on own account, see 58.29
- - operation of online gaming / video game sites, see 60.39
| - - software publishing, see 58.2
- - provision of applications by downloads or by streaming, see 58.2
- - post-production services to convert video content into streaming formats, see 59.12
- - post-production services to convert audio content into streaming formats, see 59.20
| - - reproduction of printed matter, see 18.11, 18.12
- - software publishing, see 58.2
- - production and distribution of motion pictures, videotapes and movies on discs or similar media, see 59.11, 59.12, 59.13
- - reproduction of motion picture film for theatrical distribution, see 59.12
| - - retail sale of photographic, optical and precision equipment (e.g. digital cameras), see 47.78
- - second-hand retail sale of information and communication equipment, see 47.79
- - distribution of e-books and audiobooks via streaming and downloading by book publishers, see 58.11
- - distribution via streaming and downloading by video game publishers, see 58.21
|
| Usually not this code | - - Client project software agency
- - Cloud infrastructure provider
- - IT consultancy without software product ownership
| - - A company that mainly licenses its own packaged SaaS product
- - A cloud hosting provider
- - A management consultancy advising on IT strategy
| - - Software development studio
- - SaaS product publisher
- - Digital marketing agency
| - - Reproduction of printed matter
- - Software publishing
- - Production and distribution of motion pictures, videotapes and movies on discs or similar media
- - Reproduction of motion picture film for theatrical distribution
| - - Retail sale of photographic, optical and precision equipment (e.g. digital cameras)
- - Second-hand retail sale of information and communication equipment
- - Distribution of e-books and audiobooks via streaming and downloading by book publishers
- - Distribution via streaming and downloading by video game publishers
|
| Related codes | - - 62.10 Computer programming activities
- - 63.10 Computing infrastructure, data processing, hosting and related activities
- - 18.20 Reproduction of recorded media
- - 47.40 Retail sale of information and communication equipment
- - 58.21 Publishing of video games
- - 60.39 Other content distribution activities
- - 58.2 Software publishing
| - - 58.29 Other software publishing
- - 62.20 Computer consultancy and computer facilities management activities
- - 63.10 Computing infrastructure, data processing, hosting and related activities
- - 58.2 Software publishing
- - 60.39 Other content distribution activities
- - 92.00 Gambling and betting activities
- - 95.10 Repair and maintenance of computers and communication equipment
- - 62.1 Computer programming activities
| - - 62.10 Computer programming activities
- - 58.29 Other software publishing
- - 58.2 Software publishing
- - 59.12 Motion picture, video and television programme post-production activities
- - 59.20 Sound recording and music publishing activities
- - 60.10 Radio broadcasting and audio distribution activities
- - 60.20 Television programming, broadcasting and video distribution activities
- - 62.20 Computer consultancy and computer facilities management activities
- - 91.12 Archive activities
- - 95.10 Repair and maintenance of computers and communication equipment
- - 63.1 Computing infrastructure, data processing, hosting and related activities
| - - 18.11 Printing of newspapers
- - 18.12 Other printing
- - 58.2 Software publishing
- - 59.11 Motion picture, video and television programme production activities
- - 59.12 Motion picture, video and television programme post-production activities
- - 59.13 Motion picture and video distribution activities
- - 59.20 Sound recording and music publishing activities
- - 18.2 Reproduction of recorded media
| - - 47.78 Retail sale of other new goods
- - 47.79 Retail sale of second-hand goods
- - 58.11 Publishing of books
- - 58.21 Publishing of video games
- - 59.13 Motion picture and video distribution activities
- - 59.20 Sound recording and music publishing activities
- - 47.4 Retail sale of information and communication equipment
|
| Parent hierarchy | J PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES > 58 Publishing activities > 58.2 Software publishing > 58.29 Other software publishing | K TELECOMMUNICATION, COMPUTER PROGRAMMING, CONSULTING, COMPUTING INFRASTRUCTURE AND OTHER INFORMATION SERVICE ACTIVITIES > 62 Computer programming, consultancy and related activities > 62.1 Computer programming activities > 62.10 Computer programming activities | K TELECOMMUNICATION, COMPUTER PROGRAMMING, CONSULTING, COMPUTING INFRASTRUCTURE AND OTHER INFORMATION SERVICE ACTIVITIES > 63 Computing infrastructure, data processing, hosting and other information service activities > 63.1 Computing infrastructure, data processing, hosting and related activities > 63.10 Computing infrastructure, data processing, hosting and related activities | C MANUFACTURING > 18 Printing and reproduction of recorded media > 18.2 Reproduction of recorded media > 18.20 Reproduction of recorded media | G WHOLESALE AND RETAIL TRADE > 47 Retail trade > 47.4 Retail sale of information and communication equipment > 47.40 Retail sale of information and communication equipment |
| Rev. 2 mapping | | - - 62.01 -> 62.10 (scope-aligned)
| - - 63.11 -> 63.10 (merged)
- - 52.10 -> 63.10 (scope-aligned)
| | - - 47.41 -> 47.40 (scope-aligned)
- - 47.42 -> 47.40 (scope-aligned)
- - 47.43 -> 47.40 (scope-aligned)
- - 47.89 -> 47.40 (scope-aligned)
- - 47.91 -> 47.40 (scope-aligned)
- - 47.99 -> 47.40 (scope-aligned)
|