| Official title | Software publishing | Publishing of books, newspapers and other publishing activities, except software publishing | Publishing of video games | Other software publishing | Publishing activities |
| Plain-language summary | Use this group for software publishing when the main activity includes Intermediation service activities for software publishing and operation of marketplaces for software downloads. Check exclusions and nearby codes before applying it to a mixed activity. | Use this group for publishing of books, newspapers and other publishing activities, except software publishing when the main activity includes Publishing of books and Publishing of newspapers. Check exclusions and nearby codes before applying it to a mixed activity. | Use this class for publishing of video games when the main activity includes Publishing of video games for all platforms and all devices and Provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers. Check exclusions and nearby codes before applying it to a mixed activity. | Use this code when the business mainly publishes, licenses, or distributes ready-made software products rather than building custom software for clients. | Use this division for publishing activities when the main activity includes Publishing includes the acquisition of copyrights to content (information products) and making this content available to the general public by engaging in (or arranging for) the reproduction and distribution of this content in various forms. Publishers may license rights to others to distribute their content, or they may publish and distribute content they create or own. All the feasible forms of publishing (in print, digital, analogue, or any other form) and self-publishing activities are included in this division, except publishing of motion pictures and music. and This division covers the streaming of content (for example, software and books), by content publishers.. Check exclusions and nearby codes before applying it to a mixed activity. |
| Official inclusions | - - This group includes the publishing of software (for example, operating systems, business and financial technologies software and applications, video games). Development and continuous updating of self-published video games and software are included here.
- - intermediation service activities for software publishing and operation of marketplaces for software downloads
| - - This group includes activities of publishing books, newspapers, magazines and other periodicals, directories, compilations, mailing lists and other works (for example, catalogues, photographs, calendars, greeting cards, postcards, forms, posters, reproductions of works of art). These works are characterised by the intellectual creativity required in their development and are usually protected by copyright. All the feasible forms of publishing (in print, digital, analogue, or any other form) are included.
| - - publishing of video games for all platforms and all devices
- - provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
- - intermediation service activities for video game software publishing
| - - publishing of other software, including:
- - operating systems
- - business and other applications (e.g. distributed ledger technology (DLT), financial technologies software)
- - cybersecurity software
- - modelling software
| - - This division includes the publishing of books, brochures, leaflets, dictionaries, encyclopaedias, atlases, maps and charts; the publishing of newspapers, journals and periodicals; the publishing of directories and mailing lists, and other publishing (including software publishing).
- - Publishing includes the acquisition of copyrights to content (information products) and making this content available to the general public by engaging in (or arranging for) the reproduction and distribution of this content in various forms. Publishers may license rights to others to distribute their content, or they may publish and distribute content they create or own. All the feasible forms of publishing (in print, digital, analogue, or any other form) and self-publishing activities are included in this division, except publishing of motion pictures and music.
- - This division covers the streaming of content (for example, software and books), by content publishers.
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| Official exclusions | Not stated separately in available source data | Not stated separately in available source data | - - reproduction of video game software, see 18.20
- - retail sale of non-customised video game software on physical media, see 47.40
- - operation of video game streaming sites for viewing only, see 60.20
- - operation of online gaming / video game sites, not associated with publishing, see 60.39
- - development of video game software, on behalf of others, see 62.10
| - - reproduction of software, see 18.20
- - retail sale of non-customised software on physical media, see 47.40
- - publishing of video games, see 58.21
- - online provision of software, not associated with publishing, see 60.39
- - operation of online gaming / video game sites, not associated with publishing, see 60.39
| - - This division excludes the production of motion pictures, videos and movies, the publishing of music and the production of original (sound) master recordings, see division 59.
- - Also excluded are obtaining rights from publishers to broadcast and distribute content (see division 60), computer programming activities (see division 62), printing (see group 18.1) and the mass reproduction of recorded media (see class 18.20).
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| Typical examples | - - Intermediation service activities for software publishing and operation of marketplaces for software downloads
| - - Publishing of books
- - Publishing of newspapers
- - Publishing of journals and periodicals
- - Other publishing activities, except software publishing
| - - Publishing of video games for all platforms and all devices
- - Provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
- - Intermediation service activities for video game software publishing
| - - SaaS product company licensing its own application
- - Desktop software publisher
- - Developer of packaged business software
| - - Publishing includes the acquisition of copyrights to content (information products) and making this content available to the general public by engaging in (or arranging for) the reproduction and distribution of this content in various forms. Publishers may license rights to others to distribute their content, or they may publish and distribute content they create or own. All the feasible forms of publishing (in print, digital, analogue, or any other form) and self-publishing activities are included in this division, except publishing of motion pictures and music.
- - This division covers the streaming of content (for example, software and books), by content publishers.
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| Common reasons to choose this code | - - This group includes the publishing of software (for example, operating systems, business and financial technologies software and applications, video games). Development and continuous updating of self-published video games and software are included here.
- - intermediation service activities for software publishing and operation of marketplaces for software downloads
| - - This group includes activities of publishing books, newspapers, magazines and other periodicals, directories, compilations, mailing lists and other works (for example, catalogues, photographs, calendars, greeting cards, postcards, forms, posters, reproductions of works of art). These works are characterised by the intellectual creativity required in their development and are usually protected by copyright. All the feasible forms of publishing (in print, digital, analogue, or any other form) are included.
| - - publishing of video games for all platforms and all devices
- - provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
- - intermediation service activities for video game software publishing
| - - publishing of other software, including:
- - operating systems
- - business and other applications (e.g. distributed ledger technology (DLT), financial technologies software)
- - cybersecurity software
| - - This division includes the publishing of books, brochures, leaflets, dictionaries, encyclopaedias, atlases, maps and charts; the publishing of newspapers, journals and periodicals; the publishing of directories and mailing lists, and other publishing (including software publishing).
- - Publishing includes the acquisition of copyrights to content (information products) and making this content available to the general public by engaging in (or arranging for) the reproduction and distribution of this content in various forms. Publishers may license rights to others to distribute their content, or they may publish and distribute content they create or own. All the feasible forms of publishing (in print, digital, analogue, or any other form) and self-publishing activities are included in this division, except publishing of motion pictures and music.
- - This division covers the streaming of content (for example, software and books), by content publishers.
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| Common reasons not to choose this code | - - Activities primarily classified as publishing of books, newspapers and other publishing activities, except software publishing
| - - Activities primarily classified as software publishing
| - - reproduction of video game software, see 18.20
- - retail sale of non-customised video game software on physical media, see 47.40
- - operation of video game streaming sites for viewing only, see 60.20
- - operation of online gaming / video game sites, not associated with publishing, see 60.39
| - - reproduction of software, see 18.20
- - retail sale of non-customised software on physical media, see 47.40
- - publishing of video games, see 58.21
- - online provision of software, not associated with publishing, see 60.39
| - - This division excludes the production of motion pictures, videos and movies, the publishing of music and the production of original (sound) master recordings, see division 59.
- - Also excluded are obtaining rights from publishers to broadcast and distribute content (see division 60), computer programming activities (see division 62), printing (see group 18.1) and the mass reproduction of recorded media (see class 18.20).
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| Usually not this code | - - Activities primarily classified as publishing of books, newspapers and other publishing activities, except software publishing
| - - Activities primarily classified as software publishing
| - - Reproduction of video game software
- - Retail sale of non-customised video game software on physical media
- - Operation of video game streaming sites for viewing only
- - Operation of online gaming / video game sites, not associated with publishing
| - - Client project software agency
- - Cloud infrastructure provider
- - IT consultancy without software product ownership
| - - Also excluded are obtaining rights from publishers to broadcast and distribute content (see division 60), computer programming activities (see division 62), printing (see group 18.1) and the mass reproduction of recorded media (see class 18.20).
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| Related codes | - - 58.1 Publishing of books, newspapers and other publishing activities, except software publishing
- - 58.21 Publishing of video games
- - 58.29 Other software publishing
- - 58 Publishing activities
| - - 58.2 Software publishing
- - 58.11 Publishing of books
- - 58.12 Publishing of newspapers
- - 58.13 Publishing of journals and periodicals
- - 58.19 Other publishing activities, except software publishing
- - 58 Publishing activities
| - - 18.20 Reproduction of recorded media
- - 47.40 Retail sale of information and communication equipment
- - 60.20 Television programming, broadcasting and video distribution activities
- - 60.39 Other content distribution activities
- - 62.10 Computer programming activities
- - 63.10 Computing infrastructure, data processing, hosting and related activities
- - 92.00 Gambling and betting activities
- - 58.29 Other software publishing
- - 58.2 Software publishing
| - - 62.10 Computer programming activities
- - 63.10 Computing infrastructure, data processing, hosting and related activities
- - 18.20 Reproduction of recorded media
- - 47.40 Retail sale of information and communication equipment
- - 58.21 Publishing of video games
- - 60.39 Other content distribution activities
- - 58.2 Software publishing
| - - 59 Motion picture, video and television programme production, sound recording and music publishing activities
- - 60 Programming, broadcasting, news agency and other content distribution activities
- - 62 Computer programming, consultancy and related activities
- - 18.1 Printing and service activities related to printing
- - 18.20 Reproduction of recorded media
- - 58.1 Publishing of books, newspapers and other publishing activities, except software publishing
- - 58.2 Software publishing
- - J PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES
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| Parent hierarchy | J PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES > 58 Publishing activities > 58.2 Software publishing | J PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES > 58 Publishing activities > 58.1 Publishing of books, newspapers and other publishing activities, except software publishing | J PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES > 58 Publishing activities > 58.2 Software publishing > 58.21 Publishing of video games | J PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES > 58 Publishing activities > 58.2 Software publishing > 58.29 Other software publishing | J PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES > 58 Publishing activities |
| Rev. 2 mapping | | | | | |