| Official title | Retail sale of information and communication equipment | Retail sale of other new goods | Retail sale of second-hand goods | Publishing of books | Publishing of video games |
| Plain-language summary | Use this class for retail sale of information and communication equipment when the main activity includes Retail sale of computers and Retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment). Check exclusions and nearby codes before applying it to a mixed activity. | Use this class for retail sale of other new goods when the main activity includes Retail sale of photographic and precision equipment and Retail sale of optical equipment, excluding spectacles and lenses (e.g. telescopes, microscopes, binoculars). Check exclusions and nearby codes before applying it to a mixed activity. | Use this class for retail sale of second-hand goods when the main activity includes Retail sale of second-hand books and Retail sale of antiques. Check exclusions and nearby codes before applying it to a mixed activity. | Use this class for publishing of books when the main activity includes Publishing of books, brochures and similar publications and Publishing of dictionaries and encyclopaedias. Check exclusions and nearby codes before applying it to a mixed activity. | Use this class for publishing of video games when the main activity includes Publishing of video games for all platforms and all devices and Provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers. Check exclusions and nearby codes before applying it to a mixed activity. |
| Official inclusions | - - This class includes the retail sale of information and communication technology (ICT) equipment.
- - retail sale of computers
- - retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment)
- - retail sale of video game consoles
- - retail sale of non-customised software, including video games, provided on physical media, with a right to perpetual use
| - - retail sale of photographic and precision equipment
- - retail sale of optical equipment, excluding spectacles and lenses (e.g. telescopes, microscopes, binoculars)
- - retail sale of household fuel oil, bottled gas, coal and fuelwood, pellets of wood or biomass
- - retail sale of packaging articles
- - retail sale of funeral and cemetery articles (e.g. urns, tombstones)
| - - retail sale of second-hand books
- - retail sale of antiques
- - retail sale of second-hand clothes
- - retail sale of second-hand furniture
- - retail sale of second-hand household appliances
| - - publishing of books, brochures and similar publications
- - publishing of dictionaries and encyclopaedias
- - publishing of atlases, maps and charts
- - publishing of e-books and audiobooks
- - publishing of comic books and graphic novels
| - - publishing of video games for all platforms and all devices
- - provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
- - intermediation service activities for video game software publishing
|
| Official exclusions | - - retail sale of photographic, optical and precision equipment (e.g. digital cameras), see 47.78
- - second-hand retail sale of information and communication equipment, see 47.79
- - distribution of e-books and audiobooks via streaming and downloading by book publishers, see 58.11
- - distribution via streaming and downloading by video game publishers, see 58.21
- - distribution via streaming and downloading by video/film publishers, see 59.13
| - - retail sale of fishing gear, see 47.63
- - retail sale of weapons and ammunition, see 47.63
- - retail sale of stamps and coins, see 47.69
- - retail sale of glasses and lenses, see 47.74
| - - retail sale of second-hand motor vehicles, motorcycles, and related parts and accessories, see 47.8
- - activities of retail auctioneering houses for both new and used third-party goods, including internet retail auctions, see 47.9
- - activities of intermediaries in the retail sale of second-hand goods, see 47.9
- - activities of space rental, including staff, for second-hand goods, see 47.91
- - activities of pawnshops, see 64.92
| - - production of globes, see 32.99
- - publishing of advertising material, see 58.19
- - publishing of music and sheet music books, see 59.20
- - jointly publishing and distributing podcasts, see 59.20
- - audiobook streaming activities not associated with its publishing, see 60.10
| - - reproduction of video game software, see 18.20
- - retail sale of non-customised video game software on physical media, see 47.40
- - operation of video game streaming sites for viewing only, see 60.20
- - operation of online gaming / video game sites, not associated with publishing, see 60.39
- - development of video game software, on behalf of others, see 62.10
|
| Typical examples | - - Retail sale of computers
- - Retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment)
- - Retail sale of video game consoles
- - Retail sale of non-customised software, including video games, provided on physical media, with a right to perpetual use
| - - Retail sale of photographic and precision equipment
- - Retail sale of optical equipment, excluding spectacles and lenses (e.g. telescopes, microscopes, binoculars)
- - Retail sale of household fuel oil, bottled gas, coal and fuelwood, pellets of wood or biomass
- - Retail sale of packaging articles
| - - Retail sale of second-hand books
- - Retail sale of antiques
- - Retail sale of second-hand clothes
- - Retail sale of second-hand furniture
| - - Publishing of books, brochures and similar publications
- - Publishing of dictionaries and encyclopaedias
- - Publishing of atlases, maps and charts
- - Publishing of e-books and audiobooks
| - - Publishing of video games for all platforms and all devices
- - Provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
- - Intermediation service activities for video game software publishing
|
| Common reasons to choose this code | - - This class includes the retail sale of information and communication technology (ICT) equipment.
- - retail sale of computers
- - retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment)
- - retail sale of video game consoles
| - - retail sale of photographic and precision equipment
- - retail sale of optical equipment, excluding spectacles and lenses (e.g. telescopes, microscopes, binoculars)
- - retail sale of household fuel oil, bottled gas, coal and fuelwood, pellets of wood or biomass
- - retail sale of packaging articles
| - - retail sale of second-hand books
- - retail sale of antiques
- - retail sale of second-hand clothes
- - retail sale of second-hand furniture
| - - publishing of books, brochures and similar publications
- - publishing of dictionaries and encyclopaedias
- - publishing of atlases, maps and charts
- - publishing of e-books and audiobooks
| - - publishing of video games for all platforms and all devices
- - provision of online game in-game and in-app purchases by the publisher, for all users, including subscribers
- - intermediation service activities for video game software publishing
|
| Common reasons not to choose this code | - - retail sale of photographic, optical and precision equipment (e.g. digital cameras), see 47.78
- - second-hand retail sale of information and communication equipment, see 47.79
- - distribution of e-books and audiobooks via streaming and downloading by book publishers, see 58.11
- - distribution via streaming and downloading by video game publishers, see 58.21
| - - retail sale of fishing gear, see 47.63
- - retail sale of weapons and ammunition, see 47.63
- - retail sale of stamps and coins, see 47.69
- - retail sale of glasses and lenses, see 47.74
| - - retail sale of second-hand motor vehicles, motorcycles, and related parts and accessories, see 47.8
- - activities of retail auctioneering houses for both new and used third-party goods, including internet retail auctions, see 47.9
- - activities of intermediaries in the retail sale of second-hand goods, see 47.9
- - activities of space rental, including staff, for second-hand goods, see 47.91
| - - production of globes, see 32.99
- - publishing of advertising material, see 58.19
- - publishing of music and sheet music books, see 59.20
- - jointly publishing and distributing podcasts, see 59.20
| - - reproduction of video game software, see 18.20
- - retail sale of non-customised video game software on physical media, see 47.40
- - operation of video game streaming sites for viewing only, see 60.20
- - operation of online gaming / video game sites, not associated with publishing, see 60.39
|
| Usually not this code | - - Retail sale of photographic, optical and precision equipment (e.g. digital cameras)
- - Second-hand retail sale of information and communication equipment
- - Distribution of e-books and audiobooks via streaming and downloading by book publishers
- - Distribution via streaming and downloading by video game publishers
| - - Retail sale of fishing gear
- - Retail sale of weapons and ammunition
- - Retail sale of stamps and coins
- - Retail sale of glasses and lenses
| - - Retail sale of second-hand motor vehicles, motorcycles, and related parts and accessories
- - Activities of retail auctioneering houses for both new and used third-party goods, including internet retail auctions
- - Activities of intermediaries in the retail sale of second-hand goods
- - Activities of space rental, including staff, for second-hand goods
| - - Production of globes
- - Publishing of advertising material
- - Publishing of music and sheet music books
- - Jointly publishing and distributing podcasts
| - - Reproduction of video game software
- - Retail sale of non-customised video game software on physical media
- - Operation of video game streaming sites for viewing only
- - Operation of online gaming / video game sites, not associated with publishing
|
| Related codes | - - 47.78 Retail sale of other new goods
- - 47.79 Retail sale of second-hand goods
- - 58.11 Publishing of books
- - 58.21 Publishing of video games
- - 59.13 Motion picture and video distribution activities
- - 59.20 Sound recording and music publishing activities
- - 47.4 Retail sale of information and communication equipment
| - - 47.63 Retail sale of sporting equipment
- - 47.69 Retail sale of cultural and recreational goods n.e.c.
- - 47.74 Retail sale of medical and orthopaedic goods
- - 47.71 Retail sale of clothing
- - 47.72 Retail sale of footwear and leather goods
- - 47.73 Retail sale of pharmaceutical products
- - 47.7 Retail sale of other goods, except motor vehicles and motorcycles
| - - 47.8 Retail sale of motor vehicles, motorcycles and related parts and accessories
- - 47.9 Intermediation service activities for retail sale
- - 47.91 Intermediation service activities for non-specialised retail sale
- - 64.92 Other credit granting
- - 47.71 Retail sale of clothing
- - 47.72 Retail sale of footwear and leather goods
- - 47.73 Retail sale of pharmaceutical products
- - 47.74 Retail sale of medical and orthopaedic goods
- - 47.7 Retail sale of other goods, except motor vehicles and motorcycles
| - - 32.99 Other manufacturing n.e.c.
- - 58.19 Other publishing activities, except software publishing
- - 59.20 Sound recording and music publishing activities
- - 60.10 Radio broadcasting and audio distribution activities
- - 90.11 Literary creation and musical composition activities
- - 58.12 Publishing of newspapers
- - 58.13 Publishing of journals and periodicals
- - 58.1 Publishing of books, newspapers and other publishing activities, except software publishing
| - - 18.20 Reproduction of recorded media
- - 47.40 Retail sale of information and communication equipment
- - 60.20 Television programming, broadcasting and video distribution activities
- - 60.39 Other content distribution activities
- - 62.10 Computer programming activities
- - 63.10 Computing infrastructure, data processing, hosting and related activities
- - 92.00 Gambling and betting activities
- - 58.29 Other software publishing
- - 58.2 Software publishing
|
| Parent hierarchy | G WHOLESALE AND RETAIL TRADE > 47 Retail trade > 47.4 Retail sale of information and communication equipment > 47.40 Retail sale of information and communication equipment | G WHOLESALE AND RETAIL TRADE > 47 Retail trade > 47.7 Retail sale of other goods, except motor vehicles and motorcycles > 47.78 Retail sale of other new goods | G WHOLESALE AND RETAIL TRADE > 47 Retail trade > 47.7 Retail sale of other goods, except motor vehicles and motorcycles > 47.79 Retail sale of second-hand goods | J PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES > 58 Publishing activities > 58.1 Publishing of books, newspapers and other publishing activities, except software publishing > 58.11 Publishing of books | J PUBLISHING, BROADCASTING, AND CONTENT PRODUCTION AND DISTRIBUTION ACTIVITIES > 58 Publishing activities > 58.2 Software publishing > 58.21 Publishing of video games |
| Rev. 2 mapping | - - 47.41 -> 47.40 (scope-aligned)
- - 47.42 -> 47.40 (scope-aligned)
- - 47.43 -> 47.40 (scope-aligned)
- - 47.89 -> 47.40 (scope-aligned)
- - 47.91 -> 47.40 (scope-aligned)
- - 47.99 -> 47.40 (scope-aligned)
| - - 47.99 -> 47.78 (scope-aligned)
- - 47.91 -> 47.78 (scope-aligned)
- - 47.89 -> 47.78 (scope-aligned)
- - 47.78 -> 47.78 (exact)
| - - 47.91 -> 47.79 (scope-aligned)
- - 47.89 -> 47.79 (scope-aligned)
- - 47.82 -> 47.79 (scope-aligned)
- - 47.79 -> 47.79 (exact)
- - 47.99 -> 47.79 (scope-aligned)
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